With such an impressive suite of new opportunities on offer, it's painful to report execution once again undermines ambition. Now, just shy of 12 months later, Ubisoft has released the Wild Run expansion, and like the original, it bursts with ambition, building out the base game with motorcycles, monster trucks, drag and drift builds, new licensed vehicles, dynamic weather, visual upgrades throughout, game-wide physics adjustments, and a massive on-going online competition called The Summit. The Crew, in short, was disappointing, especially given how appealing its original aims were. Even the driving felt too floaty to offer much satisfaction. The online multiplayer's myriad technical issues crippled its cooperative aspirations. The world map-while indeed massive-led to hours of empty commuting through bland environments. Unfortunately, much of the game's potential went unrealized. When it launched last December, Ubisoft's open world "carPG" attempted to provide players the opportunity to drive across the entire continental United States with a full squad of friends, competing in a wide variety of events like traditional circuit races and chaotic desert raids along the way. Ambition has never been an issue for The Crew.
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